Apr 30
by Zachary Riff

Stock trading is often likened to gambling. But it isn’t. Developing a good trading strategy is the key to making it in the stock market. Even newbies like you can learn stock trading and do it well. One way of developing your own strategy is to practice stock trading using online stock game simulators.

Stock market simulators are online game applications that mimic the principles used in real-life stock market. But no real money is involved; play money is used, so you can practice stock trading without the financial risk. Read on and know more about how you can learn and practice stock trading with an online stock game simulator.

The Two Kinds – There are two types of online stock game applications for you to be able to practice stock trading skills and strategies: Financial and fantasy stock game simulators. A financial stock market online game application allows you to practice stock trading through a fictional portfolio based on real stock entries.

The Use of Play Money – Your financial stock simulator portfolio uses play money, so there is no risk involved at all. To prevent any collusion, or abuse of the game and the system, most online trading websites that offer these free stock games use a delayed data feed. Such a system ensures that the information and data may not be used to do actual stock trading using these information. A financial stock online simulator is a great way for you to practice stock trading scenarios and strategies, and gain experience before you move up to the real thing.

Hypothetical Trading – On the other, a fantasy stock market online game simulator lets you practice stock trading through thoroughly hypothetical yet amusing settings. Unlike financial stock game applications, fantasy online simulators feature imaginary fantasy stocks that, while representing real items, would never be actually traded in actual practice stock trading setting.

Stocks Involved – Some items being traded in fantasy free stock market game applications include the longevity of certain books on the bestseller list, the success of certain movies at the box office, antics of infamous celebrities, sports teams and games, and more. What fantasy stock market game applications do is show how the principles in an actual stock trading setting may work.

Here, the game uses the analogy between fantasy and real-life trading. This type of stock market simulator is an ideal way for anyone with no background in trading, to be able to understand how the stock market works, because these often use items that are familiar to a lot of people. This is one way where you get to practice stock trading techniques and strategies while having fun.

Practice Makes Perfect – Playing on an online stock market simulator lets you practice stock trading with play money in a real-world stock market scenario. Getting the hang of how shares are bought and sold, what affects your investments and the other principles are all part of the practice stock trading experience with a stock market simulator. It will just be a matter of time between simply playing practice stock trading on an online stock market simulator and doing the real deals yourself.

About the Author:
Apr 30
by Thom Riemersma

There are countless styles of poker chips for you to select. If you look up “poker chips” on Yahoo shopping you will find as many as 29,000 results. However in reality there are just 3 sorts to select from. They are clay, composite and plastic. What you choose will depend on your own needs and wants. Here are some tips to help you to find exactly what you want.

Plastic

Plastic is the red-headed step child of the poker chip world. Plastic poker chips won’t get you any oohs or awwwws from your poker buddies and you sure as heck can’t do any tricks with them. These chips can be found at your local Wal-mart right next to the card decks. They’re cheap, generally only about $1.50 or less per 100 chips and because they’re so cheap they’re also disposable.

Nevertheless they have their uses. If you are throwing a one time poker party they are ideal.

Composite

Composite chips come at a good price and are very rugged. Compared to the elite clay chips they are very easy to clean, and instead of lasting for just 5-6 years will virtually last a lifetime.

Are there any drawbacks? The real problem is the fact that they lack the look feel and sound of the authentic casino chips. Poker game enthusiasts just are not satisfied with composite chips.

Clay

Clay poker chips are the king of the hill as far as poker chips go. These guys are what the big boys use. When you go to Vegas and grab a stack of chips, you’re grabbing a stack of clay chips.

Why are they so wonderful? This is because they have a special feel and a magical click. A true poker lover will not settle for anything less.

The only issue with clay poker chips is that you’ll pay for them both financially and with your time to keep them looking their best. Clay chips need to be gently hand washed and oiled to keep them looking their best. A well cared for set of clay poker chips will last for about five or six years, but a badly neglected clay chip set will turn to dust in about two. If you’re going to spend the money on clay, make sure you have the time to take care of them.

The best poker chip for you depends on why you want the set in the first place. Are you looking for that real casino feel or do you just want a one night poker game? Weigh your options and choose wisely.

About the Author:
Apr 29
by Mark Dale

Cheat codes are becoming increasingly popular on the Nintendo Wii, but is this seen as a good or a bad thing by the gaming world? First, let’s discover the reasons why gamers use game cheats so you can decide for yourself if gamers should use them.

The Wii console was designed for gamers that were growing increasingly dissatisfied by the over-complicated gameplay of many of the new breed of video games. For many gamers, this new breed of games are more like movies that offer great visuals, but not very much in the way of gameplay. In many of these movie like games, much of the skill, imagination, and pure fun had been lost from the games.

What hardcore gamers and video game console manufacturers saw as state of the art, other people saw as huge steps backwards in the arena of game play and video game interactivity. Nintendo aimed to solve these problems by bringing simplicity and game play back to the video game market. They also wanted to bring a different level of interactivity to the video game market that had never been seen before.

Never before outside of an arcade have people become so involved in video game play and never before have people been forced to get off their armchairs to play video games. However, it was without surprise that this new revolution would soon get flooded by Wii game cheats for all those that wanted them.

So what are game cheats for Wii?

Game cheats are special sequences of codes that you can get off the Internet, or from gaming magazines. You can then enter the codes into your Wii console. These codes then allow you to gain special abilities within a game, or even bypass certain sections or levels of a game altogether.

When are cheat codes a bad thing?

Wii cheats can take a lot of the fun out of video gaming and people that create and use Wii cheats are often those that will just miss the point of what it means to play video games as they are meant to be. Playing a Wii is all about the interaction between game and player and to use cheats to try and get an artificial advantage just to finish the game sooner is something that a true gamer should not ever do. It can ruin a game and takes a lot of the fun out of it for the players involved. If you use Wii cheats for this purpose then you will miss out on lots of the things that Wii was designed to do. Not only that, but games are expensive and using cheats to finish a game sooner is a waste of money.

When are game cheats good?

Have you ever been stuck on a level of game and no matter how hard you try you just cannot get to the next level? In these circumstances, a cheat code can be the only option. You may only be 20% into a game and just about given up on it. However, using a cheat code can get you to the next level allowing you to get much more game play than otherwise possible.

Trying Not to Cheat

Wii games are designed for optimum player interaction and Wii cheats are designed to give someone an unfair advantage. It really makes no sense to get involved with Wii cheats just for the sake of it. Remember that the Wii was designed to be the ultimate in game play interaction. Remove the interaction and you have nothing left.

Do yourself a favor and avoid game cheats for Wii unless you get really stuck and need a little bit of help to get you through a level. Try and play the games the way they were meant to be played and you will soon discover the whole point behind the Wii is to bring the fun back to video games. Cheating for the sake of it takes the fun away.

About the Author:
Apr 25
by Davion Wong

There are quite a few ways you can download videos for your IPod and enjoy the breakthrough features of this high technology gadget in no time at all. With the arrival of the Video IPods and Touch IPods music listening and video watching have all become very convenient. Video downloading, whether downloads for music videos, documentaries, television shows and TV series episodes, or movies has rapidly become the latest craze for most tech savvy individuals.

Now there are even more ways to view movies, music videos, exercise videos, TV series, and many other videos. Download videos for your IPod from your computer by choosing the best and most reliable downloading site, pay a particular charge, then enjoy endless video transports from the computer to any IPod models. You can go to ITunes, the most popular and biggest music and video download site by Apple, and purchase individual videos for a price.

There is a huge selection of videos that can be transferred to your revolutionary IPod. You can store your all-time favorite movies in your IPod and get unlimited opportunity at watching them over and over again, whether you are at a caf or traveling long distance on a bus. Also, you can transfer music videos of the music artists of your choice, and play them during parties or view them at your pleasure. Download videos for your IPod and be able to utilize this amazing gadget to the fullest.

The better choice definitely would be to take advantage of video downloading websites that offer a one-time membership charge for a lifetime of endless video downloads. Most video files should be formatted as AVI, RM, DIV X, WMV and a lot more. These sites are lawful and present genuine services, and are certainly more cost reasonable than those websites that demand a particular charge of every video transfer activity. You can download videos for your IPod legitimately and without the needless hassle!

Downloading sites that offer exceptional technical support and customer service and feedback features are also considered to be very reliable. You are assured of prompt assistance in case of software glitches or complicated video transfers. Most of these sites also offer money back guarantees as an indication of their credibility. Always search around for the best sites to download videos for your IPod.

These sites could harbor viruses potentially harmful to the computer and the video player, and if spyware has been installed to your computer you could end up paying a sum all the same for PC maintenance.

There are also sites that present a charge for every video download that you make to your IPod. This is of course legal and a whole lot legitimate than the so-called free downloading sites but can be expensive over time. The membership sites are better because you only pay a one-time fee, nothing else.

There have always been novel rewards brought about by the speed and convenience of technology, now even more by the increasing popularity of IPod Video and IPod Touch. Start to download videos for your IPod and discover the easy ways to do it, and the many sites that offer reasonable charges. My website can be your gateway in getting the latest trends in music and videos. Log on now!

About the Author:
Apr 24
by Simon M Skinner

It’s pretty well known that Casinos do not like cheaters. Anyone who takes money illegally from them could be in for a rought time!

However, when it comes to felony and fraud charges, it is only considered cheating when a player is using an electronic aid or similar tool designed to unfairly cheat the casino or dealer.

Contrary to popular belief card counting is not actually considered a crime however casinos will not allow it and will usually ban you if they find you counting cards. They also make it seem a much worse crime than it acutally is.

Because casinos security guards are so vengeful, cheating is not recommended. However, you did ask so here are four tips on casino cheating.

1. Card Counting in Blackjack There is a classic method known as ‘hi-lo’ and it works like this – WHen the cards are shuffled and dealt the player starts at 0. For every ace, 10 or face card that is dealt you take 1 point away from the total. For every 2-6 that is dealt you add a point to the total. Cards that are 7, 8 or 9 are zero points. Before each hand divide your count by the number of decks that are left. The time to bet is when you get a total of +2. Word of warning, try not to move your lips as you count the cards or the casinos may catch onto the fact that you are counting cards!

2. Poker Marking poker is often an easier game to rig as you are playing against other players rather than playing against the house itself. People ‘mark’ cards in a variety of ways including scratching the corner of a card with a fingernail, shading parts of the card or blocking parts of the card out. A cheater may then use special contact lenses or glasses to see these ‘marks’ as they may or may not be visible to the naked eye.

3.Craps – Dicing with the dice. Craps is a game of rolling dice and betting on the outcome of the throw. SOmeone looking to cheat at craps may slip ‘altered dice’ into the came. These dice may be rounded on one side or weighted differnetly than normal dice in order to increase the odds of a high number. A player may also try to manipulate the dice throw by placing the desired number face up in the palm of their hand and then throwing the dice in such a way that there is more chance that the dice will land with the desired number showing. Casinos are obviously aware of this technique and are on the look out for it so be careful.

4.Slots – Outsmarting the Machines Slots technology is improving all the time but some of the older machines are susceptible to the ‘fake quarter’ method of cheating. Basically you need to find a substitute for the quarters provided by the casino, these substitutes should be the same weight size and density as the real thing in order to be sure of cheating the slots. Another tried and tested method is the ‘quarter on a string’ trick where a cheater deposits the quarter into the machine and then quickly takes it out with the string but fooling the slot machine into thinking that they have placed a bet.

About the Author:
Apr 23
by Kalinda Rose Stevenson, PhD

The fundamental belief behind Monopoly is lack of money. Since the money supply cannot increase, the players can win only by taking money from other players. The only way to get more money is to take it away from others. This means that Monopoly is a zero sum game based on competition.

This fundamental reality of Monopoly is that one player wins while the others lose. This reflects the experience of the Great Depression. Thousands stood in breadlines while a few people became very rich.

Monopoly does not allow players to help each other. The rules forbid partnerships and loans between players.

As a result, Monopoly teaches you that you are on your own. Your goal is to force other players to go bankrupt. As a player, you learn that helping someone else might cause you to lose the game.

This game teaches that fierce competition is the only way to create wealth. This is the way the world is. You will succeed only at the expense of others.

Monopoly simply reinforces the fundamental belief that the road to success is paved with the bodies of your competitors. It is a belief that is deeply embedded in our consciousness about what it takes to make money and what it takes to succeed in business.

What kind of success model is this game based on competition for a limited money supply? You don’t have to look any further than the statistic that 96% of the population will reach 65 without enough money to be financially self-sufficient. Instead of congratulating the 4% who somehow manage to create financial freedom for themselves in this economic system, you need to ask: Why do so many lose the money game?

The short answer is that our economic models teach competition for limited resources as the foundation of wealth. The model itself demands that almost everyone must end the game broke.

Attempting to create wealth according to the Monopoly model is a lonely struggle in a highly competitive game. There is always a winner in Monopoly. You might be the one to win. It is much more likely that you will be one of the majority of those who lose.

As a model for creating wealth, Monopoly is stuck in the mindset and money beliefs of the Great Depression. In the Monopoly game, the winner amasses money but does nothing to create money through transactions.

It’s time for a new game with a new understanding of money. The fact is, you’ll make more money in transactions than you will in takeovers. It’s true that the business world is still full of people who treat business as a zero sum game. But the Great Depression ended more than sixty years ago. Mr. Monopoly had it wrong when he thought that winning meant driving competitors out of business.

When you take off the Depression era Mr. Monopoly glasses, you can see a new vision of money and business. Money is not currency. Money is an idea, and the only limits to money are the limits of your vision. With this vision, you’ll see that you will make more money in transactions than takeovers. In this era, the most enlightened business people understand that you will make more money in joint ventures with others than you will by competing against them.

About the Author:
Apr 23
by Kim and Charles Petty

Singles, the greatest strain in tennis, is the game for two players. It is in this phase of the game that the personal equation reaches its crest of importance. This is the game of individual effort, mental and physical.

A hard 5-set singles match is the greatest strain on the body and nervous system of any form of sport. Singles is a game of daring, dash, speed of foot and stroke. It is a game of chance far more than doubles. Since you have no partner dependent upon you, you can afford to risk error for the possibility of speedy victory. Much of what I wrote under match play is more for singles than doubles, yet let me call your attention to certain peculiarities of singles from the standpoint of the spectator.

A gallery enjoys personalities far more than styles. Singles brings two people into close and active relations that show the idiosyncrasies of each player far more acutely than doubles. The spectator is in the position of a man watching an insect under a microscope. He can analyse the inner workings.

The freedom of restraint felt on a single court is in marked contrast to the need for team work in doubles. Go out for your shot in singles whenever there is a reasonable chance of getting it. Hit harder at all times in singles than in doubles, for you have more chance of scoring and can take more risk.

Singles is a game of the imagination, doubles a science of exact angles.

Doubles is four-handed tennis. Enough of this primary reader definition.

It is just as vital to play to your partner in tennis as in bridge. Every time you make a stroke you must do it with a definite plan to avoid putting your partner in trouble. The keynote of doubles success is team work; not individual brilliancy. There is a certain type of team work dependent wholly upon individual brilliancy. Where both players are in the same class, a team is as strong as its weakest player at any given time, for here it is even team work with an equal division of the court that should be the method of play. In the case of one strong player and one weaker player, the team is as good as the strong player can make it by protecting and defending the weaker. This pair should develop its team work on the individual brilliancy of the stronger man.

The first essential of doubles play is to PUT the ball in play. A double fault is bad in singles, but it is inexcusable in doubles. The return of service should be certain. After that it should be low and to the server coming in. Do not strive for clean aces in doubles until you have the opening. Remember that to pass two men is a difficult task.

Always attack in doubles. The net is the only place in the court to play the doubles game, and you should always strive to attain the net position. I believe in always trying for the kill when you see a real opening. “Poach” (go for a shot which is not really on your side of the court) whenever you see a chance to score. Never poach unless you go for the kill. It is a win or nothing shot since it opens your whole court. If you are missing badly do not poach, as it is very disconcerting to your partner.

The question of covering a doubles court should not be a serious one. With all men striving to attain the net all the time every shot should be built up with that idea. Volley and smash whenever possible, and only retreat when absolutely necessary.

When the ball goes toward the side-line the net player on that side goes in close and toward the line. His partner falls slightly back and to the centre of the court, thus covering the shot between the men. If the next return goes to the other side, the two men reverse positions. The theory of court covering is two sides of a triangle, with the angle in the centre and the two sides running to the side-lines and in the direction of the net.

Each man should cover overhead balls over his own head, and hit them in the air whenever possible, since to allow them to drop gives the net to the other team. The only time for the partner to protect the overhead is when the net man “poaches,” is outguessed, and the ball tossed over his head. Then the server covers and strives for a kill at once.

Always be ready to protect your partner, but do not take shots over his head unless he calls for you to, or you see a certain kill. Then say “Mine,” step in and hit decisively. The matter of overhead balls, crossing under them, and such incidentals of team work are matters of personal opinion, and should be arranged by each team according to their joint views. I only offer general rules that can be modified to meet the wishes of the individuals.

Use the lob as a defence, and to give time to extricate yourself and your partner from a bad position. The value of service in doubles cannot be too strongly emphasized since it gives the net to the server. Service should always be held. To lose service is an unpardonable sin in first-class doubles. All shots in doubles should be low or very high. Do not hit shoulder-high as it is too easy to kill. Volley down and hard if possible. Every shot you make should be made with a definite idea of opening the court.

Hit down the centre to disrupt the team work of the opposing team; but hit to the side-lines for your aces.

Pick one man, preferably the weaker of your opponents, and centre your attack on him and keep it there. Pound him unmercifully, and in time he should crack under the attack. It is very foolish to alternate attack, since it simply puts both men on their game and tires neither.

If your partner starts badly play safely and surely until he rounds to form. Never show annoyance with your partner. Do not scold him. He is doing the best he can, and fighting with him does no good. Encourage him at all times and don’t worry. A team that is fighting among themselves has little time left to play tennis, and after all tennis is the main object of doubles.

Offer suggestions to your partner at any time during a match; but do not insist on his following them, and do not get peevish if he doesn’t. He simply does not agree with you, and he may be right. Who knows?

Every doubles team should have a leader to direct its play; but that leader must always be willing to drop leadership for any given point when his partner has the superior position. It is policy of attack not type of stroke that the leader should determine.

Pick a partner and stick to him. He should be a man you like and want to play with, and he should want to play with you. This will do away with much friction. His style should not be too nearly your own, since you double the faults without greatly increasing the virtues.

About the Author:
Apr 22
by Kim and Charles Petty

Physical fitness is one of the great essentials of match play. Keenness can only be acquired if the physical, mental, and nervous systems are in tune. Consistent and systematic training is essential to a tournament player.

Regular hours of sleep, and regular, hearty food at regular hours are necessary to keep the body at its highest efficiency. Food is particularly important. Eat well, but do not over-eat, particularly immediately before playing. I believe in a large hearty breakfast on the day of a big match. This should be taken by nine-thirty. A moderate lunch at about one o’clock if playing at three. Do not eat very rich food at luncheon as it tends to slow you up on the court. Do not run the risk of indigestion, which is the worst enemy to dear eyesight. Rich, heavy food immediately before retiring is bad, as it is apt to make you “loggy” on the court the next day.

It is certain injury to touch alcoholic drink in any form during tournament play. Alcohol is a poison that affects the eye, the mind, and the wind three essentials in tennis. Tobacco in moderation does little harm, although it, too, hits eye and wind. A man who is facing a long season of tournament play should refrain from either alcohol or tobacco in any form. Excesses of any kind are bad for physical condition, and should not be chanced.

“Staleness” is the great enemy of players who play long seasons. It is a case of too much tennis. Staleness is seldom physical weariness. A player can always recover his strength by rest. Staleness is a mental fatigue due often to worry or too close attention to tennis, and not enough variety of thought. Its symptoms are a dislike for the tennis game and its surroundings, and a lack of interest in the match when you are on the court. I advocate a break in training at such a time. Go to the theatre or a concert, and get your mind completely off tennis. Do your worrying about tennis while you are playing it, and forget the unpleasantness of bad play once you are off the court. Always have some outside interest you can turn to for relaxation during a tournament; but never allow it to interfere with your tennis when you should be intent on your game. A nice balance is hard to achieve, but, once attained is a great aid to a tournament player.

The laws of training should be closely followed before and after a match. Do not get chilled before a match, as it makes you stiff and slow. Above all else do not stand around without a wrap after a match when you are hot or you will catch cold.

Many a player has acquired a touch of rheumatism from wasting time at the close of his match instead of getting his shower while still warm. That slight stiffness the next day may mean defeat. A serious chill may mean severe illness. Do not take chances.

Change your wet clothes to dry ones between matches if you are to play twice in a day. It will make you feel better, and also avoid the risk of cold.

Tournament players must sacrifice some pleasures for the sake of success. Training will win many a match for a man if he sticks to it. Spasmodic training is useless, and should never be attempted.

The condition a player is, in is apt to decide his mental viewpoint, and aid him in accustoming himself to the external conditions of play.

All match players should know a little about the phenomenon of crowd-psychology since, as in the case of the Church-Murray match I related some time back, the crowd may play an important part in the result.

It seldom pays to get a crowd down on you. It always pays to win its sympathy. I do not mean play to the gallery, for that will have the opposite effect than the one desired.

The gallery is always for the weaker player. It is a case of helping the “under-dog.” If you are a consistent winner you must accustom yourself to having the gallery show partiality for your opponent. It is no personal dislike of you. It is merely a natural reaction in favour of the loser. Sometimes a bad decision to one play will win the crowd’s sympathy for him. Galleries are eminently just in their desires, even though at times their emotions run away with them.

Quite aside from the effect on the gallery, I wish to state here that when you are the favoured one in a decision that you know is wrong, strive to equalize it if possible by unostentatiously losing the next point. Do not hit the ball over the back stop or into the bottom of the net with a jaunty air of “Here you are.” Just hit it slightly out or in the net, and go on about your business in the regular way. Your opponent always knows when you extend him this justice, and he appreciates it, even though he does not expect it. Never do it for effect. It is extremely bad taste. Only do it when your sense of justice tells you you should.

The crowd objects, and justly so, to a display of real temper on the court. A player who loses his head must expect a poor reception from the gallery. Questioned decisions by a player only put him in a bad light with the crowd and cannot alter the point. You may know the call was wrong, but grin at it, and the crowd will join you. These things are the essence of good sportsmanship, and good sportsmanship will win any gallery. The most unattractive player in the world will win the respect and admiration of a crowd by a display of real sportsmanship at the time of test.

Any player who really enjoys a match for the game’s sake will always be a fine sportsman, for there is no amusement to a match that does not give your opponent his every right. A player who plays for the joy of the game wins the crowd the first time he steps on the court. All the world loves an optimist.

About the Author:
Apr 22
by Kim and Charles Petty

The net attack is the heavy artillery of tennis. It is supposed to crush all defence. As such it must be regarded as a point-winning stroke at all times, no matter whether the shot is volley or smash.

Once at the net hit from the point at the first opportunity given to get the racquet squarely on the ball. All the laws of footwork explained for the drive are theoretically the same in volleying. In practice you seldom have time to change your feet to a set position, so you obviate trouble by throwing the weight on the foot nearest to the ball and pushing it in the shot.

Volleys are of two classes: (1) the low volley, made from below the waist; and (2) the high volley, from the waist to the head. In contradistinction to the hitting plane classification are the two styles known as (1) the deep volley and (2) the stop volley.

All low volleys are blocked. High volleys may be either blocked or hit. Volleys should never be stroked. There is no follow through on a low volley and very little on a high one.

You will hear much talk of “chop” volleys. A chop stroke is one where the racquet travels from above the line of flight of the ball, down and through it, and the angle made behind the racquet is greater than 45 degrees, and many approach 90 degrees. Therefore I say that no volleys should be chopped, for the tendency is to pop the ball up in the air off any chop. Slice volleys if you want to, or hit them flat, for both these shots are made at a very small angle to the flight-line of the ball, the racquet face travelling almost along its plane.

In all volleys, high or low, the wrist should be locked and absolutely stiff. It should always be below the racquet head, thus bracing the racquet against the impact of the ball. Allow the force of the incoming shot, plus your own weight, to return the ball, and do not strive to “wrist” it over. The tilted racquet face will give any required angle to the return by glancing the ball off the strings, so no wrist turn is needed.

Low volleys can never be hit hard, and owing to the height of the net should usually be sharply angled, to allow distance for the rise. Any ball met at a higher plane than the top of the net may be hit hard. The stroke should be crisp, snappy, and decisive, but it should stop as it meets the ball. The follow through should be very small. Most low volleys should be soft and short. Most high volleys require speed and length.

The “stop” volley is nothing more than a shot blocked short. There is no force used. The racquet simply meets the oncoming ball and stops it. The ball rebounds and falls of its own weight. There is little bounce to such a shot, and that may be reduced by allowing the racquet to slide slightly under the ball at the moment of impact, thus imparting back spin to the ball.

Volleying is a science based on the old geometric axiom that a straight line is the shortest distance between two points. I mean that a volleyer must always cover the straight passing shot since it is the shortest shot with which to pass him, and he must volley straight to his opening and not waste time trying freakish curving volleys that give the base-liner time to recover. It is Johnston’s great straight volley that makes him such a dangerous net man. He is always “punching” his volley straight and hard to the opening in his opponent’s court.

A net player must have ground strokes in order to attain the net position. Do not think that a service and volley will suffice against first-class tennis.

Strive to kill your volleys at once, but should your shot not win, follow the ball ‘cross and again cover the straight shot. Always force the man striving to pass you to play the hardest possible shot.

Attack with your volleys. Never defend the ball when at the net. The only defensive volley is one at your feet as you come in. It is a mid-court shot. Volleys should win with placement more than speed, although speed may be used on a high volley.

Closely related to the volley, yet in no way a volley stroke, is the overhead smash. It is the Big Bertha of tennis. It is the long range terror that should always score. The rules of footwork, position, and direction that govern the volley will suffice for the overhead. The swing alone is different. The swing should be closely allied to the slice service, the racquet and arm swinging freely from the shoulder, the wrist flexible and the racquet imparting a slight twist to the ball to hold it in court. The overhead is mainly a point winner through speed, since its bounce is so high that a slow placement often allows time for a recovery.

Do not leap in the air unnecessarily to hit overhead balls. Keep at least one foot, and when possible both feet, on the ground in smashing, as it aids in regulating the weight, and gives better balance. Hit flat and decisively to the point if desired.

Most missed overhead shots are due to the eye leaving the ball; but a second class of errors are due to lack of confidence that gives a cramped, half-hearted swing. Follow through your overhead shot to the limit of your swing.

The overhead is essentially a doubles shot, because in singles the chances of passing the net man are greater than lobbing over his head, while in doubles two men cover the net so easily that the best way to open the court is to lob one man back.

In smashing, the longest distance is the safest shot since it allows a greater margin of error. Therefore smash ‘cross court when pressed, but pull your short lobs either side as determined by the man you are playing.

Never drop a lob you can hit overhead, as it forces you back and gives the attacking position to your opponent. Never smash with a reverse twist, always hit with a straight racquet face and direct to the opening.

Closely connected to the overhead since it is the usual defence to any hard smash, is the lob.

A lob is a high toss of the ball landing between the service-line and the baseline. An excellent lob should be within 6 feet of the baseline.

Lobs are essentially defensive. The ideas in lobbing are: (1) to give yourself time to recover position when pulled out of court by your opponent’s shot; (2) to drive back the net man and break up his attack; (3) to tire your opponent; (4) occasionally to, win cleanly by placement. This is usually a lob volley from a close net rally, and is a slightly different stroke.

There is (1) the chop lob, a heavily under-cut spin that hangs in the air. This, is the best defensive lob, as it goes high and gives plenty of time to recover position. (2) The stroke lob or flat lob, hit with a slight top spin. This is the point-winning lob since it gives no time to, the player to run around it, as it is lower and faster than the chop. In making this lob, start your swing like a drive, but allow the racquet to slow up and the face to tilt upward just as you meet the ball. This, shot should seldom go above 10 feet in the air, since it tends to go out with the float of the ball.

The chop lob, which is a decided under cut, should rise from 20 to 30 feet, or more, high and must go deep. It is better to lob out and run your opponent back, thus tiring him, than to lob short and give him confidence by an easy kill. The value of a lob is mainly one of upsetting your opponent, and its effects are very apparent if you unexpectedly bring off one at the crucial period of a match.

About the Author:
Apr 22
by Peter de Walt

In the first place, why you would want to know how to copy your Xbox 360 games. Xbox 360 games are expensive, especially if they are new release games.. Now imagine if it got scratched after you had played it many times. If you know how to copy Xbox 360 games then you have a back up.

Making a computer connection between your PC and Xbox

Before copying Xbox 360 games, you will need to have a modded Xbox. You will also need a crossover cable that fits your computer Ethernet port, a new or custom hacked dashboard on your Xbox, FlashFXP (an FTP program). Your Xbox will also need to be flashed; auto installers can do this step.

Once you have all these things You will need to do the following steps:

1. Turn on the Static IP on your Xbox 360

2. Set your IP to 192.168.0.100.

3. Set Subnet Mask should be 255.255.255.0.

4. Save these settings on your Xbox 360

5. Connect the Xbox to your PC with the cable to the Ethernet port.

6. On your computer go to Network Connections and then Properties, set the IP and Subnet Mask to the same as the settings on your Xbox 360.

7. Turn off your computer’s firewall before booting up your Xbox

8. Open FlashFXP

9. To connect click on the quick connection symbol (a lightning bolt) and then put the IP address that is on your computer and Xbox as the URL.

10. Your username and password should both be ‘xbox’. Your Xbox and computer should be connected by now.

1. Click on the create ISO button and then select FTP folder.

1. Click on the create ISO button and then select FTP folder.

2. browse the games you want to copy.

4. Click on the auto-cross link box and then click on create ISO.

4. Click on the auto-cross link box and then click on create ISO. 5. You now need to pick a destination and filename for your file.

5. You now need to pick a destination and filename for your file.

Playing your Copies

Your Xbox needs a MOD-chip to run copied games on it. A MOD-chip will also allow you to play xbox 360 games from all over the world as well as any free download games. Ask around and see what MOD-chips are considered reliable. The other option is to reprogram your BIOS so that it will play your copied games.

The modification of any part of the Xbox 360, or its games, can be seen as risky. This article has a strong disclaimer against and copying of games for them to be pass on to others, or any type of modification which would be against Microsoft terms of use. This is purely advice, which should be checked before use.

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