We all remember the fabled days of pixel graphics and poorly animated cut-screens. Just 10 years ago we were living in an age where PC games were barely even supported by the Windows operating system- now you’ll be hard pressed to find a Windows machine without some type of PC game on it.
But in today’s world, we are more interested in hot topics such as virtual reality. The fabled pixel graphics of the past are long gone, and likely only to return when a bit of nostalgia is in order. But how did we get to the life-like video games of today, and where are we going as a society?
The Evolution of Peripherals in PC Games
Peripherals are simply any type of controller or means of input that can interact with an object on your PC. They are used to help simulate lifelike experiences, such as driving a car or flying an airplane. Some peripherals even simulate hunting and other shooting games, with highly advanced technology that simulates the “real thing.”
The most common PC game peripherals include customized gamepads. These gamepads are geared to providing a better playing experience- providing only buttons needed to play specific games such as first person shooters or MMORPGs. Some ergonomic designs even cater to help fight carpal tunnel syndrome.
PC Games and Graphics
Graphics in the 1990′s were limited to fairly crude visuals. Sure, cut-scenes were able to make stunning appearances to PC gamers, but actual in-game graphics were lacking. This was due mostly in part to the fact that the hardware at the time could not handle the extra work associated with better quality graphics.
But today, almost everything exists in a 3D realm. Models, characters, objects, and sprites are all created with complex 3D modeling programs. The result: more realistic PC games. But as time progresses, and processors can keep up with larger amounts of pixels, the gap between reality and virtual reality might just be bridged.
The PC Game Takeover Of Society
Anytime we turn around, there is yet another massively popular game sweeping entire nations in a frenzy. The HALO series, for instance, is a prime example of what a PC game can do to a nation. Thousands of people flocked to stores to buy the game as soon as it was released on PC- showing that PC games can be much more popular than movies.
Clearly, PC games have become important to society as we know it. The only thing left to ponder is what PC games will be like in the future.
PC Games and the Future
Products are now being tested that can actually react to patterns in brain activity- meaning you could one day control items in a video game from thought alone. Foundations of virtual reality in PC games such as this are already being created.
Even more interesting is the fact that holographic technology is emerging. Soon we will be able to interact with beams of light that makeup “fake” objects. This technology is decades away from being perfected, but it is truly exciting to say the least. Perhaps in several more decades, PC games will be a completely real experience!