Few games have captured the imagination of the entire gaming world than the few parts of the Final Fantasy chronicles. Unquestionably the primary franchise of Square-Enix, the Final Fantasy saga has never ceased to disappoint its rapaciously devoted fans with each and every game in the long running history of the title.
And now, the world eagerly expects the unveiling of the 13th chapter of Final Fantasy.
What was formerly advertised as a Sony Playstation 3 exclusive is recently proclaimed as a dual release for the aforementioned PS3 and Microsoft’s greatly successful consoleengine, the Xbox 360, at least for lands remote to Japan.
Final Fantasy XIII initializes in the floating isle-heaven of Cocoon in a revolutionary world greatly influenced by divine-like creatures known as the Fal’cie. On other hand, an contradictory power, known as the Pulse, hangs about below the Cocoon, spreading threat, obscurity and despair. Both the Cocoon and the Pulse are driven by their own gemstones - high energy sources which have turn into a core in each Final Fantasy game - which one by one developed to core points of the looming clash which will serve as the environment for the gamer’s voyage.
Except from the gemstones, familiar ideas are sure to go back, similar to a character called Cid, soaring ships, chocobos, leveling themes, summoning and summoned monsters similar to the Ifrit and Bahamut, forceful monsters similar to Ultima, and vicious hexes similar to fire, fira and firaga.
The persons in the rear of the pictures are also just as recognizable. Motomu Toriyama, the leader of Final Fantasy X-2 and the director and scenario composer for Final Fantasy XII: Revenant Wings, will be the cheief director of Final Fantasy XIII. Eiji Fujii, the flick director of Final Fantasy XII, will look after the fantastic CGGs of the 13th chapter. Isamu Kamikokuryo, who split art directing chores for Final Fantasy XII, will have the lead for Final Fantasy XIII. And Kazumi Kobayashi and Yoshiki Kashitani, veterans of preceding Final Fantasy games, will go back as the primary programmers for the latest release.
There is so much to be excited about with Final Fantasy XIII. The battle system is truly one of a kind. Vanished are the arduous accidental fights as well as the slow turn based system of earlier games. Final Fantasy XIII will employ an active encounter system that will act like a real time encounter system, much like the hack and slash games recently. The illustrations are deemed to be the most excellent, not only when it comes to other segements in the chronicles, but also when equated to other games for this generation of consoles.
Final Fantasy XIII will be available in Japan by 2009, and a US issue is certain to follow suit a few months thereafter.