The economy is facing a recession, but the sale of video games hasn’t been affected. In Early 2008, $1.7 billion was spent on video game products. Does this speak volumes of the future of the gaming industry? As new systems are released to the consumers, the consumers are buying them up quickly.
The newer systems are so much more developed than the beginning systems that started the gaming world. Kids today couldn’t even imagine how basic the systems we grew up with were, yet we found them a lot of fun. Today’s technology will one day suffer the same fate but we can only imagine what the future holds for us in the gaming world.
Kids are not the only ones playing video games anymore. Millions of adults and all ages are playing their PS3, Xbox 360, and even the DS games. Back in time, this was just an activity for the younger generation, males in particular. Now with all the interesting graphics seem to bring a lot more interest to them.
While on the subject of graphics, the addition of motion sensitive controls is the latest craze we find in new video gaming systems. Removing all limits and focusing on the virtual reality world is the ultimate goal of videogame developers today. This will be the future of the video games.
A virtual reality experience instead of just a game is where it’s all headed in the game industry. Kind of like the holodeck we’ve seen in Star Trek. Virtually interacting with characters is now being explored. Most people would agree that it would be such a neat thing to have your own holodeck that will create scenarios for your enjoyment.
Limitations to creating a game of virtual reality is due to the fact of people not being able to move around while sitting n their living rooms. This is just a bump that is being studied and how they will work around it. One alternative that was found is using brain activity.
In May 2008, during a study they found that a monkey used its brain waves to control the robot’s arm. The robot’s arm was manipulated by brain waves that fed the monkey. With more research they found that the monkey can control the robot’s arm while controlling its own arm.
Using controls that are motion sensitive are the precursor to virtual reality games for the home. This would allow the user to wear a headset and control actions using brain waves. A step into the future, it is not that improbable. The rate at which the gaming industry has evolved to this point is nothing short of miraculous.
Eventually games will become even more realistic. The main consideration when developing a game system that would be motion sensitive will be what a company that decides to go this route is willing to spend to achieve the end result. This is where the consumer comes into the picture. What they are willing to purchase for a virtual reality game will dictate what a company is willing to spend money on developing.
Indications that a person is much more likely to play a game that will mock actions of real life rather than just using a controller. The future of where the video gaming industry is headed still remains to be seen.